Search results for "Computer Science::Graphics"

showing 10 items of 67 documents

Periodic Polynomial Splines

2018

In this chapter, the spaces of periodic polynomial splines and the Spline Harmonic Analysis (SHA) in these spaces are briefly outlined. The stuff of this chapter is used for the design of periodic discrete-time splines and discrete-time-spline-based wavelets and wavelet packets. For a detailed description of the subject we refer to (Averbuch, Neittaanmaki and Zheludev, Spline and Spline Wavelet Methods with Applications to Signal and Image Processing, Springer, Berlin, 2014) [1]. Periodic polynomial splines provide an example of mixed discrete-continuous circular convolution.

AlgebraSpline (mathematics)Reciprocal polynomialComputer Science::GraphicsBox splineWaveletComputer scienceSpline waveletCircular convolutionMonic polynomialMathematics::Numerical AnalysisMatrix polynomial
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Non-periodic Polynomial Splines

2015

In this chapter, we outline the essentials of the splines theory. By themselves, they are of interest for signal processing research. We use the Zak transform to derive an integral representation of polynomial splines on uniform grids. The integral representation facilitated design of different generators of spline spaces and their duals. It provides explicit expressions for interpolating and smoothing splines of any order. In forthcoming chapters, the integral representation of splines will be used for the constructions of efficient subdivision schemes and so also for the design spline-based wavelets and wavelet frames.

Box splineComputer scienceZak transformMathematicsofComputing_NUMERICALANALYSISMathematics::Numerical AnalysisMatrix polynomialAlgebraSpline (mathematics)Smoothing splineComputer Science::GraphicsWaveletDegree of a polynomialChebyshev nodesComputingMethodologies_COMPUTERGRAPHICS
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Two -methods to generate Bézier surfaces from the boundary

2009

Two methods to generate tensor-product Bezier surface patches from their boundary curves and with tangent conditions along them are presented. The first one is based on the tetraharmonic equation: we show the existence and uniqueness of the solution of @D^4x->=0 with prescribed boundary and adjacent to the boundary control points of a nxn Bezier surface. The second one is based on the nonhomogeneous biharmonic equation @D^2x->=p, where p could be understood as a vectorial load adapted to the C^1-boundary conditions.

Bézier surfaceMathematical analysisAerospace EngineeringBoundary (topology)TangentGeometryMixed boundary conditionBiharmonic Bézier surfaceComputer Graphics and Computer-Aided DesignComputer Science::GraphicsModeling and SimulationAutomotive EngineeringBiharmonic equationUniquenessBoundary value problemMathematicsComputer Aided Geometric Design
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Bézier surfaces of minimal area: The Dirichlet approach

2004

The Plateau-Bezier problem consists in finding the Bezier surface with minimal area from among all Bezier surfaces with prescribed border. An approximation to the solution of the Plateau-Bezier problem is obtained by replacing the area functional with the Dirichlet functional. Some comparisons between Dirichlet extremals and Bezier surfaces obtained by the use of masks related with minimal surfaces are studied.

Bézier surfacePure mathematicsMinimal surfaceAerospace EngineeringBézier curveComputer Science::Computational GeometryTopologyComputer Graphics and Computer-Aided DesignDirichlet distributionsymbols.namesakeComputer Science::GraphicsModeling and SimulationComputer Science::MultimediaAutomotive EngineeringsymbolsMathematicsComputer Aided Geometric Design
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A Geometric Algorithm for Ray/Bézier Surfaces Intersection Using Quasi-Interpolating Control Net

2008

In this paper, we present a new geometric algorithm to compute the intersection between a ray and a rectangular Bezier patch. The novelty of our approach resides in the use of bounds of the difference between a Bezier patch and its quasi-interpolating control net. The quasi-interpolating polygon of a Bezier surface of arbitrary degree approximates the limit surface within a precision that is function of the second order difference of the control points, which allows for very simple projections and 2D intersection tests to determine sub-patches containing a potential intersection. Our algorithm is simple, because it only determines a 2D parametric interval containing the solution, and effici…

Bézier surfaceStatistical classificationSpline (mathematics)Computer Science::GraphicsComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONBasis functionAlgorithm designBézier curveAlgorithmComputingMethodologies_COMPUTERGRAPHICSInterpolationMathematicsParametric statistics2008 IEEE International Conference on Signal Image Technology and Internet Based Systems
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A third order partial differential equation for isotropic boundary based triangular Bézier surface generation

2011

Abstract We approach surface design by solving a linear third order Partial Differential Equation (PDE). We present an explicit polynomial solution method for triangular Bezier PDE surface generation characterized by a boundary configuration. The third order PDE comes from a symmetric operator defined here to overcome the anisotropy drawback of any operator over triangular Bezier surfaces.

Bézier surfaceSurface (mathematics)PolynomialPartial differential equationPDE surfaceOperator (physics)Applied MathematicsMathematical analysisFirst-order partial differential equationBoundary (topology)Partial differential equationIsotropyPDE surfaceComputational MathematicsComputer Science::GraphicsBézier triangleExplicit solutionMathematicsJournal of Computational and Applied Mathematics
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Triangular Bézier Surfaces of Minimal Area

2003

We study some methods of obtaining approximations to surfaces of minimal area with prescribed border using triangular Bezier patches. Some methods deduced from a variational principle are proposed and compared with some masks.

CombinatoricsPure mathematicsComputer Science::GraphicsMinimal surfaceVariational principleBézier curveMathematics
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Calculation of Splines Values by Subdivision

2014

Assume, the samples of a spline \(S(t)\in {}^{p}\fancyscript{S}\) on the grid \(\mathbf{g} =\{k\}_{k\in \mathbb {Z}}\) are available: \(S(k)=y[k]\). Subdivision schemes are proposed to calculate the spline’s values at dyadic and triadic rational points \(S(k/2^m)\) and \(S(k/3^m)\). The SHA technique provides fast and explicit implementation of the subdivision for one- and two-dimensional periodic splines.

CombinatoricsSpline (mathematics)Computer Science::GraphicsBox splinebusiness.industrybusinessMathematicsSubdivision
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Efficiently using connectivity information between triangles in a mesh for real-time rendering

2004

Triangle meshes are the most popular standard model used to represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphics system. Taking advantage of the connectivity information between the triangles in a mesh dramatically diminishes the amount of information the graphics system must handle. Multiresolution Triangle Strips (MTS) represent a triangle mesh as a collection of multiresolution triangles strips. These strips are the basis of both the storage and the rendering stage. The coherence between the extraction of two levels of detail is used in the model in order to decrease the visualisation time.

Computer Networks and CommunicationsComputer scienceComputer Science::Computational GeometryReal-time renderingVisualizationRendering (computer graphics)Computer Science::GraphicsHardware and ArchitectureComputer graphics (images)Triangle meshPolygonPolygon meshGraphicsInteractive visualizationSoftwareLevel of detailComputingMethodologies_COMPUTERGRAPHICSFuture Generation Computer Systems
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Bifurcations of Elementary Graphics

1998

After the regular limit periodic sets, the simplest limit periodic sets are the elementary graphics.

Computer Science::GraphicsApplied mathematicsLimit (mathematics)GraphicsBifurcation diagramMathematics
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